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Best Dc Comics Deck Building Game Crossover Pack Jsa
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Cryptozoic Entertainment DC Deck-Building Game Crossover Pack 1: Justice Society of America
The DC Comics Deck-building Game Crossover Pack series is a way to breathe new life into your game with just a few tweaks. Grab your favorite DC set and instead of using the Super Heroes and Super-Villains from that set, use the ones from this pack instead! Playing as a new JSA Super Hero will add new strategies and goals to your gameplay. New Super-Villains will spice up the First Appearance Attacks that players have grown to love and fear. Finally, a few signature Super Powers, Equipment, Heroes, Villains, and even a Location for the main deck will add a little bit of extra JSA flavor to the set. Crossover Pack #1 features the Justice Society of America, usually known simply as the JSA. These classic Super Heroes have been around for a long time and often claim top talent authors and artists, such as the world-famous Alex Ross! You will find several pieces of his work in this very set. Their stories continue to this day and feature characters extremely important to the DC lore, such as Doctor Fate and Power Girl. Naturally, these Super Heroes will be fighting against their own stable of classic Super-Villains, such as Solomon Grundy, Eclipso, and Ultra-Humanite! The JSA flavor continues with some of the Super Heroes’ own abilities added to the main deck: Mystic Bolts and T-Spheres.
Cryptozoic Entertainment DC Deck-Building Game Crossover Pack 6: Birds of Prey
- Includes 6 female Super heroes: oracle, black Canary, Huntress, Catwoman, Katana, and batwoman!
- New Wonder ability allows players to play the top card of the main deck and place it into the line-up, where they can immediately buy it
- New innovation: card rotation! rotate your cards to trigger awesome effects
- 100% compatible with the original DC deckbuilding game, heroes unite, forever evil, and teen Titans! expanded content over previous Crossover packs
- This is not a standalone product. DC deck-building game, heroes unite, forever evil, or teen Titans is required to play
Add this Crossover pack to any DC deck building game to play as the preeminent all-female covert ops team, birds of prey! founded by black Canary and oracle, the birds of prey are made up of fierce, intelligent, and brave Super heroes who operate in the shadows to protect the citizens of Gotham city and beyond. The birds of prey have appeared in over 350 comic book issues and continue to be a fan-favorite Super team! a brand-new innovation in this expansion is card rotation. Many effects on the cards, including the Super heroes, allow players to rotate their cards. This is especially useful with ongoing cards, of which there are many in this set of various card types. Ongoing cards maintain their rotated status, which is beneficial to players since there are many bonuses simply for controlling rotated cards. Even better: when an ongoing card with a rotation ability ticks all the way back to upright, a powerful bonus is generated! make your plans, time your strikes, and the clock will be on your side in this exciting new addition to the DC deck-building game universe!.
DC Comics DBG: Crossover Pack 7 – New Gods
The New Gods are a race of ultra-powerful beings who inhabit two warring planets in a far away galaxy, with Super Heroes living on New Genesis and Super-Villains residing on Apokolips. Play as Orion, Mister Miracle, Big Barda, Kalibak, Granny Goodness, or Darkseid in this newest expansion for the popular DC Deck-Building Game series. No teams to be found here—it’s every God for him or herself! Instead of the usual Super-Villain stack, there are two stacks of HOMEWORLD cards. Each Home world has a special ability that all players can take advantage of, as many of the New Gods have spent time on both sides of the conflict. If you are Darkseid, you seek to conquer New Genesis … but so do your fellow Super-Villain players. The Super Heroes, conversely, compete to conquer Apokolips. When either Level 3 Home world is conquered, that ends the game and the player with the most VPs wins! Once the cards and oversized Characters in this expansion get going, they reach heights unheard of in the series until now. For instance, Orion’s game text is: “Once during each of your turns, if you have 9+ Power, draw two cards.” All of the Hero and Villain cards in the set also feature a new keyword: Protector. By simply revealing a Protector from your hand, you may be able to thwart an invasion of your Home world. It’s up to you to save the your world!
Cryptozoic Entertainment DC Deck-Building Game Crossover Pack 3: Legion of Super-Heroes
A legion of young guns from the DC Universe are ready for their time in the spotlight! Play as a founding member of the Legion of Super-Heroes: Lightening Lad, Saturn Girl, Cosmic Boy, and more! Take on Super-Villains like Time Trapper, Emerald Empress, Persuader, and many others. Find interesting new Heroes, Villains, Equipment, Super Powers, and Locations in this set as well. This set features an exciting new keyword sure to throw DC Deck-building Game players for a loop. A time loop, that is! The keyword is Time Travel, and every card in this set has it. A Time Travel card can be played while in the Line-Up or on the Super-Villain stack at the cost of discarding a card from hand. It will give you a bonus for the turn, but then you can’t buy or gain that card. Players will have interesting decisions to make each turn. If you use a Time Travel ability, it limits your purchase options, and it also means the next player will be able to use that Time Travel card as well. Now you need brains, skill, and timing to beat your foes! This is not a standalone product. DC Comics Deck-building Game, Heroes Unite, or Forever Evil is required to play.
Cryptozoic Entertainment DC Deck-Building Game Crossover Pack 4: Watchmen
- Six new Super Heroes to play!
- “Hidden Role” mechanics add suspicion and “who can you trust” elements to the game!
- Includes Hidden Role Cards, Villainous Machinations Cards, Challenge Cards, and Mastermind Plot Cards
- 100% compatible with the original DC set, Heroes Unite, Forever Evil, and Teen Titans!
- Expanded content over previous Crossover Packs
1986’s Watchmen is one of the most celebrated stories in the history of comics. And now that world is coming to you in a new Crossover Pack for the DC Comics Deck-building Game. This expanded Crossover pack includes Hidden Roles, Villainous Machinations, Challenge Cards, Mastermind Plots, plus new main deck cards and new oversized Super Hero cards. This Watchmen set adds a new element to deck-building games: Hidden Roles! As in the original story, one of the members of the team has their own ideas on the best way to solve the world’s problems. The Villain must work towards his or her secret plot while not making it too obvious. “Loyal” players will strive to overcome various challenges, though the “Villain” of the story can disguise his or her intentions by helping with these challenges as well. Should the Mastermind Plot become hatched, the Loyal players will certainly have their work cut out for them. It all adds up to a deck-building experience like nothing you’ve experienced before, yet played out using the best-selling Cerberus Deck-building Game engine! This is not a standalone product. DC Comics Deck-building Game, Heroes Unite, Forever Evil, or Teen Titans is required to play.
Cryptozoic Entertainment DC Deck-Building Game: Forever Evil
It’s fun to be bad! In the DC Comics Deck-Building Game: Forever Evil, players finally get to play the game as some of the most infamous Super-Villains in the DC Universe! With a name like Forever Evil, you can expect to find new and more dangerous Attacks, rugged Defenses and a number of nefarious ways to mess with your opponents. Card destruction is rampant in the set! Like every good Villain knows, henchmen you leave behind don’t count toward the bottom line. If you’re tired of ending the game with Starter cards still in your deck, then this is the set for you! Forever Evil introduces Victory Point tokens to DC Deck-Building Game! Just be on the lookout for lowly thieves who would steal away your hard-earned loot. While this game is a full-fledged stand-alone game, it can also be mixed with all previous releases in the line.
Cryptozoic Entertainment DC Deck-Building Game Crossover Pack 5: The Rogues
- Six new Super-Villains to play!
- New teamwork ability allows players to exploit the other players for help
- 100% compatible with the original DC Comics deck-building game, heroes unite, forever evil, and teen Titans!
- For 2-5 players, ages 15+, plays in 30-45 min
- Expansion only, requires base game to play
Asking for help is never a strong suit for villains, but sometimes they need a helping hand to snag a big score or take down a worthy hero. Villains like Captain cold, weather Wizard, Heatwave and the rest often need to work together to take down the flash and his speedy allies. With DC Comics deck-building game Crossover pack 5: the rogues, you become a Super-Villain who always has some help within reach, Thanks to teamwork. “Teamwork” is a keyword found on each of the oversized Super-Villain cards and several new cards for the main deck. It allows you to play the top card of another player’s deck. The code “honor among thieves” usually applies here, as the player who you chose to assist you gets a piece of the action. Speaking of action, every rogues card in the set immediately grants you victory point tokens when acquired. These VP tokens will come in handy during the game. After all, it takes money to make money
Cryptozoic Entertainment DC Deck-Building Game: Crisis Expansion 2
The DC Universe is in peril. again! In the DC Comics Deck-building Game Crisis Expansion Pack 2, you will face some of the most epic challenges, events, and destructive forces in the history of comic-dom. As a Crisis Expansion you can expect co-operative gameplay and “Impossible Mode” Super-Villains for fans of the popular and critically acclaimed deck-building game. But you’ll also find new Super Heroes and new main deck cards for competitive players. Truly something for everyone! The Crisis cards are for co-operative play only. Players must team-up to overcome these challenging events. The gameplay you thought you knew will never be the same when these ongoing terrors hit the table. Work together to defeat all of the Super-Villains before time runs out!.
DC Deck-Building Game: Crisis Expansion 4
Crisis returns to the world of the DC Deck-Building Game-this time, the decidedly non-sidekick Teen Titans Super Heroes are the focus. Crisis Expansion Pack 4 allows you to add cooperative play to any DC Deck-Building Game, but is fine-tuned to work best with DC Deck-Building Game: Teen Titans due to that game’s focus on the Ongoing card type. This expansion introduces the keyword "Unity for Ongoing cards that get better as more of them are in play. Another fresh twist to gameplay comes in the form of Personal Crisis Cards, which may only directly affect one character, but can still take down the whole team if you don’t work together to solve your partner’s problem. Also included are six members of The Titans, original members of the group who are now all grown up and have something to prove. These are competitive Super Heroes that work great in any setting."
Cyrptozoic Entertainment DC Deck-Building Game: Teen Titans
Teen Titans Go! You’ve played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you’re ready, unleash everything you’ve got and the results will be spectacular. The big new focus of the set revolves around Ongoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilize on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains! This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!
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